Frank.BedrockSlim
Bedrock-style LLM client/server split with NuGet packages.
Open-source C# / .NET libraries, compilers, and experiments. Episode assets and scratch files live in the frankhaugen repo under unsorted/from-github-pages.
New posts: add Markdown under _posts/ as YYYY-MM-DD-your-title.md with front matter (title, tags). See the blog index.
Archived notebooks, ML.NET drafts, and YouTube materials:
Bedrock-style LLM client/server split with NuGet packages.
Channel
In-process messaging on Channel
Simulation-first game engine decoupled from graphics backends.
WPF building blocks — hosting, markdown, controls.
Cron-style scheduling experiments built on CronQuery ideas.
Teaching language and compiler — robot on a grid, pipeline you can watch.